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Designing Puzzles For Player Flow

By Chicago's Room Escape Conference 2016 (other events)

Sunday, August 14 2016 11:30 AM 12:30 PM CDT
 
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DESIGNING PUZZLES FOR PLAYER FLOW 11:30am-12:30pm RM 2 , Speaker: Adam Clare


Are your players getting stuck and frustrated? Find out ways to rethink your puzzles as part of a greater system and how to retool them in case they aren’t working how you envisioned. Learn how video game design techniques can be applied to physical rooms, how to troubleshoot design issues, and a template to approach your puzzles in isolation through a holistic lens.

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